Engineering Digital Realities
High-performance game developer and technical designer. Specializing in systems architecture, core gameplay loops, and pushing pixels to their absolute limit.

About Me
Freadam Abebe is the Product Manager at Efuyegla, a fast-growing solution provision startup based in Ethiopia. He is driven by a passion for creating engaging and highly interactive solutions tailored to the needs of enterprises in Ethiopia. Freadam and his team are working towards transforming the local enterprise ecosystem with innovative technology in the coming years. Previously, he developed games at Qene Games, where he built interactive experiences that continue to influence his approach to product development at Efuyegla.
Based in Addis Ababa, Ethiopia
Professional Experience
Working on the development of digital and analog products
Designing mobile game systems, coding game systems, testing core game systems, and releasing game builds on Google Play.
- Mancala Adventures Board Games
- Dama Negest, Silet, Tras
Implemented and designed a subscription-based educational website and various web and desktop-based applications for internal use of the company.
Worked on Sefed EMR, an Electronic Medical Record software system created to enable medical institutions to make the shift from paper to digital records.
Professional Work
Traditional African Mancala reimagined for mobile with multiple game modes, AI opponents, and online multiplayer.
A traditional Ethiopian strategy game brought to mobile with polished visuals and challenging AI.
Classic Ethiopian word game digitized with an intuitive touch interface and multiplayer support.
An Ethiopian checkers variant featuring ranked play, tournaments, and vibrant board themes.
A strategic Ethiopian board game with deep tactical gameplay and elegant minimalist design.
Hobby & Jam Projects
Board Game Prototypes
A collection of tabletop mechanics and visual designs currently in the alpha testing phase. Exploring resource management, asymmetric roles, and spatial reasoning.
Project Alpha
A deep-space resource management game featuring asymmetrical factions and a modular, shifting board state. Currently balancing the late-game economy loops.
Project Beta
Abstract strategy focusing on territorial control via spatial puzzles. Minimalist component design prioritizing legibility and tactile feedback.
Project Gamma
Cooperative deck-building against an evolving AI deck. Testing a novel 'fatigue' mechanic to simulate narrative tension.
Project Delta
A high-stakes bluffing game using hidden movement mechanics. Exploring physical screen components to hide board information.
Skills & Expertise
Education
Get in Touch
I'm always open to discussing new projects, creative ideas, or opportunities to be part of your vision.